初始提交: Gitea 项目代码

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// Copyright 2014 The Gogs Authors. All rights reserved.
// SPDX-License-Identifier: MIT
package avatar
import (
"bytes"
"errors"
"fmt"
"image"
"image/color"
"image/png"
"gitea.dev/modules/avatar/identicon"
"gitea.dev/modules/setting"
_ "golang.org/x/image/webp" // for processing webp images
_ "image/gif" // for processing gif images
_ "image/jpeg" // for processing jpeg images
"golang.org/x/image/draw"
)
// DefaultAvatarSize is the target CSS pixel size for avatar generation. It is
// multiplied by setting.Avatar.RenderedSizeFactor and the resulting size is the
// usual size of avatar image saved on server, unless the original file is smaller
// than the size after resizing.
const DefaultAvatarSize = 256
// RandomImageWithSize generates and returns a random avatar image unique to input data
// in custom size (height and width).
func RandomImageWithSize(size int, data []byte) image.Image {
// we use white as background, and use dark colors to draw blocks
imgMaker := identicon.New(size, color.White, identicon.DarkColors)
return imgMaker.Make(data)
}
// RandomImageDefaultSize generates and returns a random avatar image unique to input data
// in default size (height and width).
func RandomImageDefaultSize(data []byte) image.Image {
return RandomImageWithSize(DefaultAvatarSize*setting.Avatar.RenderedSizeFactor, data)
}
// processAvatarImage process the avatar image data, crop and resize it if necessary.
// the returned data could be the original image if no processing is needed.
func processAvatarImage(data []byte, maxOriginSize int64) ([]byte, error) {
imgCfg, imgType, err := image.DecodeConfig(bytes.NewReader(data))
if err != nil {
return nil, fmt.Errorf("image.DecodeConfig: %w", err)
}
// for safety, only accept known types explicitly
if imgType != "png" && imgType != "jpeg" && imgType != "gif" && imgType != "webp" {
return nil, errors.New("unsupported avatar image type")
}
// do not process image which is too large, it would consume too much memory
if imgCfg.Width > setting.Avatar.MaxWidth {
return nil, fmt.Errorf("image width is too large: %d > %d", imgCfg.Width, setting.Avatar.MaxWidth)
}
if imgCfg.Height > setting.Avatar.MaxHeight {
return nil, fmt.Errorf("image height is too large: %d > %d", imgCfg.Height, setting.Avatar.MaxHeight)
}
// If the origin is small enough, just use it, then APNG could be supported,
// otherwise, if the image is processed later, APNG loses animation.
// And one more thing, webp is not fully supported, for animated webp, image.DecodeConfig works but Decode fails.
// So for animated webp, if the uploaded file is smaller than maxOriginSize, it will be used, if it's larger, there will be an error.
if len(data) < int(maxOriginSize) {
return data, nil
}
img, _, err := image.Decode(bytes.NewReader(data))
if err != nil {
return nil, fmt.Errorf("image.Decode: %w", err)
}
// try to crop and resize the origin image if necessary
img = cropSquare(img)
targetSize := DefaultAvatarSize * setting.Avatar.RenderedSizeFactor
img = scale(img, targetSize, targetSize, draw.BiLinear)
// try to encode the cropped/resized image to png
bs := bytes.Buffer{}
if err = png.Encode(&bs, img); err != nil {
return nil, err
}
resized := bs.Bytes()
// usually the png compression is not good enough, use the original image (no cropping/resizing) if the origin is smaller
if len(data) <= len(resized) {
return data, nil
}
return resized, nil
}
// ProcessAvatarImage process the avatar image data, crop and resize it if necessary.
// the returned data could be the original image if no processing is needed.
func ProcessAvatarImage(data []byte) ([]byte, error) {
return processAvatarImage(data, setting.Avatar.MaxOriginSize)
}
// scale resizes the image to width x height using the given scaler.
func scale(src image.Image, width, height int, scale draw.Scaler) image.Image {
rect := image.Rect(0, 0, width, height)
dst := image.NewRGBA(rect)
scale.Scale(dst, rect, src, src.Bounds(), draw.Over, nil)
return dst
}
// cropSquare crops the largest square image from the center of the image.
// If the image is already square, it is returned unchanged.
func cropSquare(src image.Image) image.Image {
bounds := src.Bounds()
if bounds.Dx() == bounds.Dy() {
return src
}
var rect image.Rectangle
if bounds.Dx() > bounds.Dy() {
// width > height
size := bounds.Dy()
rect = image.Rect((bounds.Dx()-size)/2, 0, (bounds.Dx()+size)/2, size)
} else {
// width < height
size := bounds.Dx()
rect = image.Rect(0, (bounds.Dy()-size)/2, size, (bounds.Dy()+size)/2)
}
dst := image.NewRGBA(rect)
draw.Draw(dst, rect, src, rect.Min, draw.Src)
return dst
}
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// Copyright 2016 The Gogs Authors. All rights reserved.
// SPDX-License-Identifier: MIT
package avatar
import (
"bytes"
"image"
"image/png"
"os"
"testing"
"gitea.dev/modules/setting"
"github.com/stretchr/testify/assert"
)
func Test_ProcessAvatarPNG(t *testing.T) {
setting.Avatar.MaxWidth = 4096
setting.Avatar.MaxHeight = 4096
data, err := os.ReadFile("testdata/avatar.png")
assert.NoError(t, err)
_, err = processAvatarImage(data, 262144)
assert.NoError(t, err)
}
func Test_ProcessAvatarJPEG(t *testing.T) {
setting.Avatar.MaxWidth = 4096
setting.Avatar.MaxHeight = 4096
data, err := os.ReadFile("testdata/avatar.jpeg")
assert.NoError(t, err)
_, err = processAvatarImage(data, 262144)
assert.NoError(t, err)
}
func Test_ProcessAvatarInvalidData(t *testing.T) {
setting.Avatar.MaxWidth = 5
setting.Avatar.MaxHeight = 5
_, err := processAvatarImage([]byte{}, 12800)
assert.EqualError(t, err, "image.DecodeConfig: image: unknown format")
}
func Test_ProcessAvatarInvalidImageSize(t *testing.T) {
setting.Avatar.MaxWidth = 5
setting.Avatar.MaxHeight = 5
data, err := os.ReadFile("testdata/avatar.png")
assert.NoError(t, err)
_, err = processAvatarImage(data, 12800)
assert.EqualError(t, err, "image width is too large: 10 > 5")
}
func Test_ProcessAvatarImage(t *testing.T) {
setting.Avatar.MaxWidth = 4096
setting.Avatar.MaxHeight = 4096
scaledSize := DefaultAvatarSize * setting.Avatar.RenderedSizeFactor
newImgData := func(size int, optHeight ...int) []byte {
width := size
height := size
if len(optHeight) == 1 {
height = optHeight[0]
}
img := image.NewRGBA(image.Rect(0, 0, width, height))
bs := bytes.Buffer{}
err := png.Encode(&bs, img)
assert.NoError(t, err)
return bs.Bytes()
}
// if origin image canvas is too large, crop and resize it
origin := newImgData(500, 600)
result, err := processAvatarImage(origin, 0)
assert.NoError(t, err)
assert.NotEqual(t, origin, result)
decoded, err := png.Decode(bytes.NewReader(result))
assert.NoError(t, err)
assert.Equal(t, scaledSize, decoded.Bounds().Max.X)
assert.Equal(t, scaledSize, decoded.Bounds().Max.Y)
// if origin image is smaller than the default size, use the origin image
origin = newImgData(1)
result, err = processAvatarImage(origin, 0)
assert.NoError(t, err)
assert.Equal(t, origin, result)
// use the origin image if the origin is smaller
origin = newImgData(scaledSize + 100)
result, err = processAvatarImage(origin, 0)
assert.NoError(t, err)
assert.Less(t, len(result), len(origin))
// still use the origin image if the origin doesn't exceed the max-origin-size
origin = newImgData(scaledSize + 100)
result, err = processAvatarImage(origin, 262144)
assert.NoError(t, err)
assert.Equal(t, origin, result)
// allow to use known image format (eg: webp) if it is small enough
origin, err = os.ReadFile("testdata/animated.webp")
assert.NoError(t, err)
result, err = processAvatarImage(origin, 262144)
assert.NoError(t, err)
assert.Equal(t, origin, result)
// do not support unknown image formats, eg: SVG may contain embedded JS
origin = []byte("<svg></svg>")
_, err = processAvatarImage(origin, 262144)
assert.ErrorContains(t, err, "image: unknown format")
// make sure the canvas size limit works
setting.Avatar.MaxWidth = 5
setting.Avatar.MaxHeight = 5
origin = newImgData(10)
_, err = processAvatarImage(origin, 262144)
assert.ErrorContains(t, err, "image width is too large: 10 > 5")
}
func BenchmarkRandomImage(b *testing.B) {
b.Run("size-48", func(b *testing.B) {
for b.Loop() {
// BenchmarkRandomImage/size-48-12 49549 22899 ns/op
RandomImageWithSize(48, []byte("test-content"))
}
})
b.Run("size-96", func(b *testing.B) {
for b.Loop() {
// BenchmarkRandomImage/size-96-12 13816 88187 ns/op
RandomImageWithSize(96, []byte("test-content"))
}
})
}
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// Copyright 2023 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
package avatar
import (
"crypto/sha256"
"encoding/hex"
"strconv"
)
// HashAvatar will generate a unique string, which ensures that when there's a
// different unique ID while the data is the same, it will generate a different
// output. It will generate the output according to:
// HEX(HASH(uniqueID || - || data))
// The hash being used is SHA256.
// The sole purpose of the unique ID is to generate a distinct hash Such that
// two unique IDs with the same data will have a different hash output.
// The "-" byte is important to ensure that data cannot be modified such that
// the first byte is a number, which could lead to a "collision" with the hash
// of another unique ID.
func HashAvatar(uniqueID int64, data []byte) string {
h := sha256.New()
h.Write([]byte(strconv.FormatInt(uniqueID, 10)))
h.Write([]byte{'-'})
h.Write(data)
return hex.EncodeToString(h.Sum(nil))
}
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// Copyright 2023 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
package avatar_test
import (
"bytes"
"image"
"image/png"
"testing"
"gitea.dev/modules/avatar"
"github.com/stretchr/testify/assert"
)
func Test_HashAvatar(t *testing.T) {
myImage := image.NewRGBA(image.Rect(0, 0, 32, 32))
var buff bytes.Buffer
png.Encode(&buff, myImage)
assert.Equal(t, "9ddb5bac41d57e72aa876321d0c09d71090c05f94bc625303801be2f3240d2cb", avatar.HashAvatar(1, buff.Bytes()))
assert.Equal(t, "9a5d44e5d637b9582a976676e8f3de1dccd877c2fe3e66ca3fab1629f2f47609", avatar.HashAvatar(8, buff.Bytes()))
assert.Equal(t, "ed7399158672088770de6f5211ce15528ebd675e92fc4fc060c025f4b2794ccb", avatar.HashAvatar(1024, buff.Bytes()))
assert.Equal(t, "161178642c7d59eb25a61dddced5e6b66eae1c70880d5f148b1b497b767e72d9", avatar.HashAvatar(1024, []byte{}))
}
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// Copyright 2021 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
// Copied and modified from https://github.com/issue9/identicon/ (MIT License)
package identicon
import "image"
var (
// the blocks can appear in center, these blocks can be more beautiful
centerBlocks = []blockFunc{b0, b1, b2, b3, b19, b26, b27}
// all blocks
blocks = []blockFunc{b0, b1, b2, b3, b4, b5, b6, b7, b8, b9, b10, b11, b12, b13, b14, b15, b16, b17, b18, b19, b20, b21, b22, b23, b24, b25, b26, b27}
)
type blockFunc func(img *image.Paletted, x, y, size, angle int)
// draw a polygon by points, and the polygon is rotated by angle.
func drawBlock(img *image.Paletted, x, y, size, angle int, points []int) {
if angle != 0 {
m := size / 2
rotate(points, m, m, angle)
}
for i := range size {
for j := range size {
if pointInPolygon(i, j, points) {
img.SetColorIndex(x+i, y+j, 1)
}
}
}
}
// blank
//
// --------
// | |
// | |
// | |
// --------
func b0(img *image.Paletted, x, y, size, angle int) {}
// full-filled
//
// --------
// |######|
// |######|
// |######|
// --------
func b1(img *image.Paletted, x, y, size, angle int) {
for i := x; i < x+size; i++ {
for j := y; j < y+size; j++ {
img.SetColorIndex(i, j, 1)
}
}
}
// a small block
//
// ----------
// | |
// | #### |
// | #### |
// | |
// ----------
func b2(img *image.Paletted, x, y, size, angle int) {
l := size / 4
x += l
y += l
for i := x; i < x+2*l; i++ {
for j := y; j < y+2*l; j++ {
img.SetColorIndex(i, j, 1)
}
}
}
// diamond
//
// ---------
// | # |
// | ### |
// | ##### |
// |#######|
// | ##### |
// | ### |
// | # |
// ---------
func b3(img *image.Paletted, x, y, size, angle int) {
m := size / 2
drawBlock(img, x, y, size, 0, []int{
m, 0,
size, m,
m, size,
0, m,
m, 0,
})
}
// b4
//
// -------
// |#####|
// |#### |
// |### |
// |## |
// |# |
// |------
func b4(img *image.Paletted, x, y, size, angle int) {
drawBlock(img, x, y, size, angle, []int{
0, 0,
size, 0,
0, size,
0, 0,
})
}
// b5
//
// ---------
// | # |
// | ### |
// | ##### |
// |#######|
func b5(img *image.Paletted, x, y, size, angle int) {
m := size / 2
drawBlock(img, x, y, size, angle, []int{
m, 0,
size, size,
0, size,
m, 0,
})
}
// b6
//
// --------
// |### |
// |### |
// |### |
// --------
func b6(img *image.Paletted, x, y, size, angle int) {
m := size / 2
drawBlock(img, x, y, size, angle, []int{
0, 0,
m, 0,
m, size,
0, size,
0, 0,
})
}
// b7 italic cone
//
// ---------
// | # |
// | ## |
// | #####|
// | ####|
// |--------
func b7(img *image.Paletted, x, y, size, angle int) {
m := size / 2
drawBlock(img, x, y, size, angle, []int{
0, 0,
size, m,
size, size,
m, size,
0, 0,
})
}
// b8 three small triangles
//
// -----------
// | # |
// | ### |
// | ##### |
// | # # |
// | ### ### |
// |#########|
// -----------
func b8(img *image.Paletted, x, y, size, angle int) {
m := size / 2
mm := m / 2
// top
drawBlock(img, x, y, size, angle, []int{
m, 0,
3 * mm, m,
mm, m,
m, 0,
})
// bottom left
drawBlock(img, x, y, size, angle, []int{
mm, m,
m, size,
0, size,
mm, m,
})
// bottom right
drawBlock(img, x, y, size, angle, []int{
3 * mm, m,
size, size,
m, size,
3 * mm, m,
})
}
// b9 italic triangle
//
// ---------
// |# |
// | #### |
// | #####|
// | #### |
// | # |
// ---------
func b9(img *image.Paletted, x, y, size, angle int) {
m := size / 2
drawBlock(img, x, y, size, angle, []int{
0, 0,
size, m,
m, size,
0, 0,
})
}
// b10
//
// ----------
// | ####|
// | ### |
// | ## |
// | # |
// |#### |
// |### |
// |## |
// |# |
// ----------
func b10(img *image.Paletted, x, y, size, angle int) {
m := size / 2
drawBlock(img, x, y, size, angle, []int{
m, 0,
size, 0,
m, m,
m, 0,
})
drawBlock(img, x, y, size, angle, []int{
0, m,
m, m,
0, size,
0, m,
})
}
// b11
//
// ----------
// |#### |
// |#### |
// |#### |
// | |
// | |
// ----------
func b11(img *image.Paletted, x, y, size, angle int) {
m := size / 2
drawBlock(img, x, y, size, angle, []int{
0, 0,
m, 0,
m, m,
0, m,
0, 0,
})
}
// b12
//
// -----------
// | |
// | |
// |#########|
// | ##### |
// | # |
// -----------
func b12(img *image.Paletted, x, y, size, angle int) {
m := size / 2
drawBlock(img, x, y, size, angle, []int{
0, m,
size, m,
m, size,
0, m,
})
}
// b13
//
// -----------
// | |
// | |
// | # |
// | ##### |
// |#########|
// -----------
func b13(img *image.Paletted, x, y, size, angle int) {
m := size / 2
drawBlock(img, x, y, size, angle, []int{
m, m,
size, size,
0, size,
m, m,
})
}
// b14
//
// ---------
// | # |
// | ### |
// |#### |
// | |
// | |
// ---------
func b14(img *image.Paletted, x, y, size, angle int) {
m := size / 2
drawBlock(img, x, y, size, angle, []int{
m, 0,
m, m,
0, m,
m, 0,
})
}
// b15
//
// ----------
// |##### |
// |### |
// |# |
// | |
// | |
// ----------
func b15(img *image.Paletted, x, y, size, angle int) {
m := size / 2
drawBlock(img, x, y, size, angle, []int{
0, 0,
m, 0,
0, m,
0, 0,
})
}
// b16
//
// ---------
// | # |
// | ##### |
// |#######|
// | # |
// | ##### |
// |#######|
// ---------
func b16(img *image.Paletted, x, y, size, angle int) {
m := size / 2
drawBlock(img, x, y, size, angle, []int{
m, 0,
size, m,
0, m,
m, 0,
})
drawBlock(img, x, y, size, angle, []int{
m, m,
size, size,
0, size,
m, m,
})
}
// b17
//
// ----------
// |##### |
// |### |
// |# |
// | ##|
// | ##|
// ----------
func b17(img *image.Paletted, x, y, size, angle int) {
m := size / 2
drawBlock(img, x, y, size, angle, []int{
0, 0,
m, 0,
0, m,
0, 0,
})
quarter := size / 4
drawBlock(img, x, y, size, angle, []int{
size - quarter, size - quarter,
size, size - quarter,
size, size,
size - quarter, size,
size - quarter, size - quarter,
})
}
// b18
//
// ----------
// |##### |
// |#### |
// |### |
// |## |
// |# |
// ----------
func b18(img *image.Paletted, x, y, size, angle int) {
m := size / 2
drawBlock(img, x, y, size, angle, []int{
0, 0,
m, 0,
0, size,
0, 0,
})
}
// b19
//
// ----------
// |########|
// |### ###|
// |# #|
// |### ###|
// |########|
// ----------
func b19(img *image.Paletted, x, y, size, angle int) {
m := size / 2
drawBlock(img, x, y, size, angle, []int{
0, 0,
m, 0,
0, m,
0, 0,
})
drawBlock(img, x, y, size, angle, []int{
m, 0,
size, 0,
size, m,
m, 0,
})
drawBlock(img, x, y, size, angle, []int{
size, m,
size, size,
m, size,
size, m,
})
drawBlock(img, x, y, size, angle, []int{
0, m,
m, size,
0, size,
0, m,
})
}
// b20
//
// ----------
// | ## |
// |### |
// |## |
// |## |
// |# |
// ----------
func b20(img *image.Paletted, x, y, size, angle int) {
m := size / 2
q := size / 4
drawBlock(img, x, y, size, angle, []int{
q, 0,
0, size,
0, m,
q, 0,
})
}
// b21
//
// ----------
// | #### |
// |## #####|
// |## ##|
// |## |
// |# |
// ----------
func b21(img *image.Paletted, x, y, size, angle int) {
m := size / 2
q := size / 4
drawBlock(img, x, y, size, angle, []int{
q, 0,
0, size,
0, m,
q, 0,
})
drawBlock(img, x, y, size, angle, []int{
q, 0,
size, q,
size, m,
q, 0,
})
}
// b22
//
// ----------
// | #### |
// |## ### |
// |## ##|
// |## ##|
// |# #|
// ----------
func b22(img *image.Paletted, x, y, size, angle int) {
m := size / 2
q := size / 4
drawBlock(img, x, y, size, angle, []int{
q, 0,
0, size,
0, m,
q, 0,
})
drawBlock(img, x, y, size, angle, []int{
q, 0,
size, q,
size, size,
q, 0,
})
}
// b23
//
// ----------
// | #######|
// |### #|
// |## |
// |## |
// |# |
// ----------
func b23(img *image.Paletted, x, y, size, angle int) {
m := size / 2
q := size / 4
drawBlock(img, x, y, size, angle, []int{
q, 0,
0, size,
0, m,
q, 0,
})
drawBlock(img, x, y, size, angle, []int{
q, 0,
size, 0,
size, q,
q, 0,
})
}
// b24
//
// ----------
// | ## ###|
// |### ###|
// |## ## |
// |## ## |
// |# # |
// ----------
func b24(img *image.Paletted, x, y, size, angle int) {
m := size / 2
q := size / 4
drawBlock(img, x, y, size, angle, []int{
q, 0,
0, size,
0, m,
q, 0,
})
drawBlock(img, x, y, size, angle, []int{
m, 0,
size, 0,
m, size,
m, 0,
})
}
// b25
//
// ----------
// |# #|
// |## ###|
// |## ## |
// |###### |
// |#### |
// ----------
func b25(img *image.Paletted, x, y, size, angle int) {
m := size / 2
q := size / 4
drawBlock(img, x, y, size, angle, []int{
0, 0,
0, size,
q, size,
0, 0,
})
drawBlock(img, x, y, size, angle, []int{
0, m,
size, 0,
q, size,
0, m,
})
}
// b26
//
// ----------
// |# #|
// |### ###|
// | #### |
// |### ###|
// |# #|
// ----------
func b26(img *image.Paletted, x, y, size, angle int) {
m := size / 2
q := size / 4
drawBlock(img, x, y, size, angle, []int{
0, 0,
m, q,
q, m,
0, 0,
})
drawBlock(img, x, y, size, angle, []int{
size, 0,
m + q, m,
m, q,
size, 0,
})
drawBlock(img, x, y, size, angle, []int{
size, size,
m, m + q,
q + m, m,
size, size,
})
drawBlock(img, x, y, size, angle, []int{
0, size,
q, m,
m, q + m,
0, size,
})
}
// b27
//
// ----------
// |########|
// |## ###|
// |# #|
// |### ##|
// |########|
// ----------
func b27(img *image.Paletted, x, y, size, angle int) {
m := size / 2
q := size / 4
drawBlock(img, x, y, size, angle, []int{
0, 0,
size, 0,
0, q,
0, 0,
})
drawBlock(img, x, y, size, angle, []int{
q + m, 0,
size, 0,
size, size,
q + m, 0,
})
drawBlock(img, x, y, size, angle, []int{
size, q + m,
size, size,
0, size,
size, q + m,
})
drawBlock(img, x, y, size, angle, []int{
0, size,
0, 0,
q, size,
0, size,
})
}
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// Copyright 2021 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
package identicon
import "image/color"
// DarkColors are dark colors for avatar blocks, they come from image/color/palette.WebSafe, and light colors (0xff) are removed
var DarkColors = []color.Color{
color.RGBA{0x00, 0x00, 0x33, 0xff},
color.RGBA{0x00, 0x00, 0x66, 0xff},
color.RGBA{0x00, 0x00, 0x99, 0xff},
color.RGBA{0x00, 0x00, 0xcc, 0xff},
color.RGBA{0x00, 0x33, 0x00, 0xff},
color.RGBA{0x00, 0x33, 0x33, 0xff},
color.RGBA{0x00, 0x33, 0x66, 0xff},
color.RGBA{0x00, 0x33, 0x99, 0xff},
color.RGBA{0x00, 0x33, 0xcc, 0xff},
color.RGBA{0x00, 0x66, 0x00, 0xff},
color.RGBA{0x00, 0x66, 0x33, 0xff},
color.RGBA{0x00, 0x66, 0x66, 0xff},
color.RGBA{0x00, 0x66, 0x99, 0xff},
color.RGBA{0x00, 0x66, 0xcc, 0xff},
color.RGBA{0x00, 0x99, 0x00, 0xff},
color.RGBA{0x00, 0x99, 0x33, 0xff},
color.RGBA{0x00, 0x99, 0x66, 0xff},
color.RGBA{0x00, 0x99, 0x99, 0xff},
color.RGBA{0x00, 0x99, 0xcc, 0xff},
color.RGBA{0x00, 0xcc, 0x00, 0xff},
color.RGBA{0x00, 0xcc, 0x33, 0xff},
color.RGBA{0x00, 0xcc, 0x66, 0xff},
color.RGBA{0x00, 0xcc, 0x99, 0xff},
color.RGBA{0x00, 0xcc, 0xcc, 0xff},
color.RGBA{0x33, 0x00, 0x00, 0xff},
color.RGBA{0x33, 0x00, 0x33, 0xff},
color.RGBA{0x33, 0x00, 0x66, 0xff},
color.RGBA{0x33, 0x00, 0x99, 0xff},
color.RGBA{0x33, 0x00, 0xcc, 0xff},
color.RGBA{0x33, 0x33, 0x00, 0xff},
color.RGBA{0x33, 0x33, 0x33, 0xff},
color.RGBA{0x33, 0x33, 0x66, 0xff},
color.RGBA{0x33, 0x33, 0x99, 0xff},
color.RGBA{0x33, 0x33, 0xcc, 0xff},
color.RGBA{0x33, 0x66, 0x00, 0xff},
color.RGBA{0x33, 0x66, 0x33, 0xff},
color.RGBA{0x33, 0x66, 0x66, 0xff},
color.RGBA{0x33, 0x66, 0x99, 0xff},
color.RGBA{0x33, 0x66, 0xcc, 0xff},
color.RGBA{0x33, 0x99, 0x00, 0xff},
color.RGBA{0x33, 0x99, 0x33, 0xff},
color.RGBA{0x33, 0x99, 0x66, 0xff},
color.RGBA{0x33, 0x99, 0x99, 0xff},
color.RGBA{0x33, 0x99, 0xcc, 0xff},
color.RGBA{0x33, 0xcc, 0x00, 0xff},
color.RGBA{0x33, 0xcc, 0x33, 0xff},
color.RGBA{0x33, 0xcc, 0x66, 0xff},
color.RGBA{0x33, 0xcc, 0x99, 0xff},
color.RGBA{0x33, 0xcc, 0xcc, 0xff},
color.RGBA{0x66, 0x00, 0x00, 0xff},
color.RGBA{0x66, 0x00, 0x33, 0xff},
color.RGBA{0x66, 0x00, 0x66, 0xff},
color.RGBA{0x66, 0x00, 0x99, 0xff},
color.RGBA{0x66, 0x00, 0xcc, 0xff},
color.RGBA{0x66, 0x33, 0x00, 0xff},
color.RGBA{0x66, 0x33, 0x33, 0xff},
color.RGBA{0x66, 0x33, 0x66, 0xff},
color.RGBA{0x66, 0x33, 0x99, 0xff},
color.RGBA{0x66, 0x33, 0xcc, 0xff},
color.RGBA{0x66, 0x66, 0x00, 0xff},
color.RGBA{0x66, 0x66, 0x33, 0xff},
color.RGBA{0x66, 0x66, 0x66, 0xff},
color.RGBA{0x66, 0x66, 0x99, 0xff},
color.RGBA{0x66, 0x66, 0xcc, 0xff},
color.RGBA{0x66, 0x99, 0x00, 0xff},
color.RGBA{0x66, 0x99, 0x33, 0xff},
color.RGBA{0x66, 0x99, 0x66, 0xff},
color.RGBA{0x66, 0x99, 0x99, 0xff},
color.RGBA{0x66, 0x99, 0xcc, 0xff},
color.RGBA{0x66, 0xcc, 0x00, 0xff},
color.RGBA{0x66, 0xcc, 0x33, 0xff},
color.RGBA{0x66, 0xcc, 0x66, 0xff},
color.RGBA{0x66, 0xcc, 0x99, 0xff},
color.RGBA{0x66, 0xcc, 0xcc, 0xff},
color.RGBA{0x99, 0x00, 0x00, 0xff},
color.RGBA{0x99, 0x00, 0x33, 0xff},
color.RGBA{0x99, 0x00, 0x66, 0xff},
color.RGBA{0x99, 0x00, 0x99, 0xff},
color.RGBA{0x99, 0x00, 0xcc, 0xff},
color.RGBA{0x99, 0x33, 0x00, 0xff},
color.RGBA{0x99, 0x33, 0x33, 0xff},
color.RGBA{0x99, 0x33, 0x66, 0xff},
color.RGBA{0x99, 0x33, 0x99, 0xff},
color.RGBA{0x99, 0x33, 0xcc, 0xff},
color.RGBA{0x99, 0x66, 0x00, 0xff},
color.RGBA{0x99, 0x66, 0x33, 0xff},
color.RGBA{0x99, 0x66, 0x66, 0xff},
color.RGBA{0x99, 0x66, 0x99, 0xff},
color.RGBA{0x99, 0x66, 0xcc, 0xff},
color.RGBA{0x99, 0x99, 0x00, 0xff},
color.RGBA{0x99, 0x99, 0x33, 0xff},
color.RGBA{0x99, 0x99, 0x66, 0xff},
color.RGBA{0x99, 0x99, 0x99, 0xff},
color.RGBA{0x99, 0x99, 0xcc, 0xff},
color.RGBA{0x99, 0xcc, 0x00, 0xff},
color.RGBA{0x99, 0xcc, 0x33, 0xff},
color.RGBA{0x99, 0xcc, 0x66, 0xff},
color.RGBA{0x99, 0xcc, 0x99, 0xff},
color.RGBA{0x99, 0xcc, 0xcc, 0xff},
color.RGBA{0xcc, 0x00, 0x00, 0xff},
color.RGBA{0xcc, 0x00, 0x33, 0xff},
color.RGBA{0xcc, 0x00, 0x66, 0xff},
color.RGBA{0xcc, 0x00, 0x99, 0xff},
color.RGBA{0xcc, 0x00, 0xcc, 0xff},
color.RGBA{0xcc, 0x33, 0x00, 0xff},
color.RGBA{0xcc, 0x33, 0x33, 0xff},
color.RGBA{0xcc, 0x33, 0x66, 0xff},
color.RGBA{0xcc, 0x33, 0x99, 0xff},
color.RGBA{0xcc, 0x33, 0xcc, 0xff},
color.RGBA{0xcc, 0x66, 0x00, 0xff},
color.RGBA{0xcc, 0x66, 0x33, 0xff},
color.RGBA{0xcc, 0x66, 0x66, 0xff},
color.RGBA{0xcc, 0x66, 0x99, 0xff},
color.RGBA{0xcc, 0x66, 0xcc, 0xff},
color.RGBA{0xcc, 0x99, 0x00, 0xff},
color.RGBA{0xcc, 0x99, 0x33, 0xff},
color.RGBA{0xcc, 0x99, 0x66, 0xff},
color.RGBA{0xcc, 0x99, 0x99, 0xff},
color.RGBA{0xcc, 0x99, 0xcc, 0xff},
color.RGBA{0xcc, 0xcc, 0x00, 0xff},
color.RGBA{0xcc, 0xcc, 0x33, 0xff},
color.RGBA{0xcc, 0xcc, 0x66, 0xff},
color.RGBA{0xcc, 0xcc, 0x99, 0xff},
color.RGBA{0xcc, 0xcc, 0xcc, 0xff},
}
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// Copyright 2021 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
// Copied and modified from https://github.com/issue9/identicon/ (MIT License)
// Generate pseudo-random avatars by IP, E-mail, etc.
package identicon
import (
"crypto/sha256"
"image"
"image/color"
)
const (
minImageSize = 16
maxImageSize = 2048
)
// Identicon is used to generate pseudo-random avatars
type Identicon struct {
foreColors []color.Color
backColor color.Color
size int
rect image.Rectangle
}
// New returns an Identicon struct.
// Only one foreground color will be picked randomly for one image.
func New(size int, backColor color.Color, foreColors []color.Color) *Identicon {
size = max(size, minImageSize)
size = min(size, maxImageSize)
return &Identicon{
foreColors: foreColors,
backColor: backColor,
size: size,
rect: image.Rect(0, 0, size, size),
}
}
// Make generates an avatar by data
func (i *Identicon) Make(data []byte) image.Image {
h := sha256.New()
h.Write(data)
sum := h.Sum(nil)
b1 := int(sum[0]+sum[1]+sum[2]) % len(blocks)
b2 := int(sum[3]+sum[4]+sum[5]) % len(blocks)
c := int(sum[6]+sum[7]+sum[8]) % len(centerBlocks)
b1Angle := int(sum[9]+sum[10]) % 4
b2Angle := int(sum[11]+sum[12]) % 4
foreColor := int(sum[11]+sum[12]+sum[15]) % len(i.foreColors)
return i.render(c, b1, b2, b1Angle, b2Angle, foreColor)
}
func (i *Identicon) render(c, b1, b2, b1Angle, b2Angle, foreColor int) image.Image {
p := image.NewPaletted(i.rect, []color.Color{i.backColor, i.foreColors[foreColor]})
drawBlocks(p, i.size, centerBlocks[c], blocks[b1], blocks[b2], b1Angle, b2Angle)
return p
}
/*
# Algorithm
Origin: An image is split into 9 areas
```
-------------
| 1 | 2 | 3 |
-------------
| 4 | 5 | 6 |
-------------
| 7 | 8 | 9 |
-------------
```
Area 1/3/9/7 use a 90-degree rotating pattern.
Area 1/3/9/7 use another 90-degree rotating pattern.
Area 5 uses a random pattern.
The Patched Fix: make the image left-right mirrored to get rid of something like "swastika"
*/
// draw blocks to the paletted
// c: the block drawer for the center block
// b1,b2: the block drawers for other blocks (around the center block)
// b1Angle,b2Angle: the angle for the rotation of b1/b2
func drawBlocks(p *image.Paletted, size int, c, b1, b2 blockFunc, b1Angle, b2Angle int) {
nextAngle := func(a int) int {
return (a + 1) % 4
}
padding := (size % 3) / 2 // in cased the size can not be aligned by 3 blocks.
blockSize := size / 3
twoBlockSize := 2 * blockSize
// center
c(p, blockSize+padding, blockSize+padding, blockSize, 0)
// left top (1)
b1(p, 0+padding, 0+padding, blockSize, b1Angle)
// center top (2)
b2(p, blockSize+padding, 0+padding, blockSize, b2Angle)
b1Angle = nextAngle(b1Angle)
b2Angle = nextAngle(b2Angle)
// right top (3)
// b1(p, twoBlockSize+padding, 0+padding, blockSize, b1Angle)
// right middle (6)
// b2(p, twoBlockSize+padding, blockSize+padding, blockSize, b2Angle)
b1Angle = nextAngle(b1Angle)
b2Angle = nextAngle(b2Angle)
// right bottom (9)
// b1(p, twoBlockSize+padding, twoBlockSize+padding, blockSize, b1Angle)
// center bottom (8)
b2(p, blockSize+padding, twoBlockSize+padding, blockSize, b2Angle)
b1Angle = nextAngle(b1Angle)
b2Angle = nextAngle(b2Angle)
// lef bottom (7)
b1(p, 0+padding, twoBlockSize+padding, blockSize, b1Angle)
// left middle (4)
b2(p, 0+padding, blockSize+padding, blockSize, b2Angle)
// then we make it left-right mirror, so we didn't draw 3/6/9 before
for x := 0; x < size/2; x++ {
for y := range size {
p.SetColorIndex(size-x, y, p.ColorIndexAt(x, y))
}
}
}
@@ -0,0 +1,40 @@
// Copyright 2021 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
//go:build test_avatar_identicon
package identicon
import (
"image/color"
"image/png"
"os"
"strconv"
"testing"
"github.com/stretchr/testify/assert"
)
func TestGenerate(t *testing.T) {
dir, _ := os.Getwd()
dir = dir + "/testdata"
if st, err := os.Stat(dir); err != nil || !st.IsDir() {
t.Errorf("can not save generated images to %s", dir)
}
backColor := color.White
imgMaker, err := New(64, backColor, DarkColors)
assert.NoError(t, err)
for i := 0; i < 100; i++ {
s := strconv.Itoa(i)
img := imgMaker.Make([]byte(s))
f, err := os.Create(dir + "/" + s + ".png")
if !assert.NoError(t, err) {
continue
}
defer f.Close()
err = png.Encode(f, img)
assert.NoError(t, err)
}
}
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// Copyright 2021 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
// Copied and modified from https://github.com/issue9/identicon/ (MIT License)
package identicon
var (
// cos(0),cos(90),cos(180),cos(270)
cos = []int{1, 0, -1, 0}
// sin(0),sin(90),sin(180),sin(270)
sin = []int{0, 1, 0, -1}
)
// rotate the points by center point (x,y)
// angle: [0,1,2,3] means [090180270] degree
func rotate(points []int, x, y, angle int) {
// the angle is only used internally, and it has been guaranteed to be 0/1/2/3, so we do not check it again
for i := 0; i < len(points); i += 2 {
px, py := points[i]-x, points[i+1]-y
points[i] = px*cos[angle] - py*sin[angle] + x
points[i+1] = px*sin[angle] + py*cos[angle] + y
}
}
// check whether the point is inside the polygon (defined by the points)
// the first and the last point must be the same
func pointInPolygon(x, y int, polygonPoints []int) bool {
if len(polygonPoints) < 8 { // a valid polygon must have more than 2 points
return false
}
// reference: nonzero winding rule, https://en.wikipedia.org/wiki/Nonzero-rule
// split the plane into two by the check point horizontally:
// y>0includes (x>0 && y==0)
// y<0includes (x<0 && y==0)
//
// then scan every point in the polygon.
//
// if current point and previous point are in different planes (eg: curY>0 && prevY<0),
// check the clock-direction from previous point to current point (use check point as origin).
// if the direction is clockwise, then r++, otherwise then r--
// finally, if 2==abs(r), then the check point is inside the polygon
r := 0
prevX, prevY := polygonPoints[0], polygonPoints[1]
prev := (prevY > y) || ((prevX > x) && (prevY == y))
for i := 2; i < len(polygonPoints); i += 2 {
currX, currY := polygonPoints[i], polygonPoints[i+1]
curr := (currY > y) || ((currX > x) && (currY == y))
if curr == prev {
prevX, prevY = currX, currY
continue
}
if mul := (prevX-x)*(currY-y) - (currX-x)*(prevY-y); mul >= 0 {
r++
} else { // mul < 0
r--
}
prevX, prevY = currX, currY
prev = curr
}
return r == 2 || r == -2
}
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